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000033_amos-request@svcs1.digex.net_Thu Dec 4 10:03:49 1997.msg
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From: "Marco Alanen" <ravonen@hotmail.com>
To: amos-list@access.digex.net
Subject: Help with some routines
Content-Type: text/plain
Date: Thu, 04 Dec 1997 05:10:26 PST
Status: O
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Hiya
I'm creating a level editor for a game and I need some routine help.
1) Is there a way to check the size of a bob?
2) Any asm-coders that can help me with an assembler-screen-copy-
routine? The one in Amos is WAY to slow. Maybe there is a faster
on some extension...
3) How does the 'BobspriteCol' and the 'SpritebobCol' commands work?
Can you check collisions between the mousepointer-sprite and a bob?
That's all I can think of now... Bye
/Marco
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